About Me
Currently based in the US
I’m Mio, the sole member of Mofuyu LC and a freelance illustrator and rig animator. I find joy in the simple study of painting and intrinsically push myself to grow whenever I can by observing the little moments around me. I started taking digital art seriously as far back as 2008 and began working as a freelancer in 2016.
My work
Art has been my most efficient means of communication; often I’ll want to share my experiences or the observations I have through art and for the longest time, illustrating small moments was enough to do that. As I grew and learned how to better think about art through the mentorship of others though, I came to find that animation and more long-form work was better suited to informing that kind of communication, and so set off to study the art of movement.
The bulk of my work consists of illustrations and splash art, character design work, and rigged animation. I have some prior experience with streaming, audio setups, vocal cleanup, and various adobe software, but I primarily work out of Clip Studio Paint and Live2D Cubism to make high-end professional V-tuber models. My work diversifies a little from there in the way of streamer overlays, emotes, and some light coding all in service of equipping my clients with content-ready tools.
About my background
Currently I’m working full time to finish my BFA in 2D character animation at a private art university. To this end, I enlisted in the US Army to facilitate my tuition costs, as that was my only means of a higher education without any external support; a financial luxury I’ve simply never had. In my time as a soldier, I’ve gained fierce discipline and motivation to blow through my goals and push my limits. Even still, it’s in my nature to learn about experiences from all walks of life around me, be it from my professors, underclassmen, or otherwise. Emotionally, I’ve married myself to the pursuit of artistic development and I’ve put everything on the line to walk this path.