Freelance Commissions
I’m not currently accepting commissions.
My rates are not suitable for personal commissions because I can’t justify prioritizing personal work over work where I sell commercial licensing.
If you’re a business looking to contract a freelance artist or animator, please send me an email! Helpful things to include are:
Timeline
Type and quantity of work
Reference images
Short reference videos
Your contact information
I tend to respond within three business days where I’ll let you know if I have accepted your commission or not.
mofuyuco@gmail.com
Send me a message
Pricing Chart
-
Environments and components illustrated separately to incorporate rig animation, such as Live2D Cubism or After effects multiplanar animation.
-
The number of items, characters, and complexity will affect the final price most.
-
May include people and creatures, but as an element of the scene rather than being the focus of the painting.
-
Detailed illustrations of a character from multiple angles with visual breakdowns of components making up their design and how to replicate it.
-
Transparent renders of character cutouts more ideal for use in a larger project.
-
Back and forth feedback as I help design a character, environment, UI/UX element, or other visual feature with you.
Illustrations
All rates are starting commercial rates. Final quote will depend on the complexity of the work.
-
Head to toe separated textures ready for rigging.
-
Waist-up textures ready for rigging.
-
Textures for characters that are simple in design and don’t require complex rigging (such as simple mascots, animals, or basic characters part of a larger scene).
-
Moving mechanical parts, extra characters, mascots within the model, various textures, etc. Note: Cannot be purchased alone.
-
Extra arms, emote bubbles, weapons, etc. Note: Cannot be purchased alone.
Vtuber Art
All rates are starting commercial rates. Final quote will depend on the complexity of the work.
Rigging
All rates are starting commercial rates. Final quote will depend on the complexity of the work.
All tiers of rigging include 5 expressions (angry, blush, sad, etc) and 3 animations.
-
Background or game projects with multiple multiplanar components; multiple shots for a single rig.
-
Head tilts, full body turns, full body tilts, expressions and animations
-
Head tilts, upper body left and right turns, full body tilts, expressions and animations.
-
Head tilts, upper body side tilts, expressions and animations.
-
Only compatible with simple characters: Head tilts, body tilts, expressions and animations.
-
Moving mechanical parts, additional characters, mascots, various textures or light and texture interactions, etc.
-
Arm movements, extra expressions, mouth positions, etc.